Sirawat Pitaksarit
Sirawat Pitaksarit
If done right, it may serve the purpose of #18 as well. I have think about the design more. I think it should be a new component that : -...
The latest push adds a proper `Sample~` folder format. However it is lacking a real sample because that is a debug scene. Have to show some practical mock UI sample...
An in-dev component (currently) called `SafePosition` (#35) can control `anchoredPosition` that it will move **perpendicularly** from the edge if its width cause it to overlap with non-safe area or any...
The rect need to recalculate using a new `Screen.safeArea` and `Screen.cutouts` when rotation changed. Contrary to 90 degree rotation which will be very rare, it is much more common for...
UIElements (runtime) is coming with very good performance, and this talk https://www.youtube.com/watch?v=t4tfgI1XvGs shows a really promising tool to build it. Well, at some point I want everything to be supported...
This is not a problem if the target resolution is a ratio, but if it is a fixed pixels, it requires one more manual update for it to go back...
Normally I set the hide flags as hidden so you don't see it, plus an "active" one is only a single instance so it doesn't look like this bug exist....
The root is not a `RectTransform` so this is not a prefab stage for designing UI, yet the overlay didn't check for this. It should find some way to check...
[Unity team said that](https://forum.unity.com/threads/scene-visibility-tools-info-and-discussion-thread.593476/page-3#post-4460635) SceneVis API would be in 2019.2. So I would like to add a preference option where you could prevent the mockup from showing up in the...
This should be done by using `mixTime` somehow on the same track index. I think I had implemented it, but it looks weird not sure it is because of my...