ModifyEditorStyle
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Change fonts throughout Unity editor
Since Unity 2019.3, the properties to get fonts (e.g `EditorStyles.standardFont`) is changed from getting the value from a backing field to calling `EditorResources.GetFont(FontDef.Style.[style])`, and the backing field seems to be...
Does this script work in 2018.3.0f1? I get these error, please let me know if I'm missing something. Thanks a lot. ``` Assets/Editor/ModifyEditorStyle.cs(250,94): error CS0117: `UnityEditor.SettingsScopes' does not contain a...
Hello, Great work on this project, I love that you coded together a solution to the tremendous failing of the Unity dev team. However, following the instructions in the readme...
This allows for easier search for the fonts with the provided autocomplete logic.
I thought it is `OL Title` internal style but seems to have no effect.
When double click a scene to load it, all fonts are reset to default but the custom size remains. Currently I patch it by adding a callback that calls the...
Not available in 2017.1.5f1 but available in 2018.3.0b7, not sure when was it added. If we know, then we could add a preprocessor directive surrounding it instead of commenting out.