ECS.HybridTextMesh
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RectTransform pivot compensation only works at identity rotation
In the authoring component, you can position the pivot anywhere without affecting text in the box but only if the rotation is 0,0,0 because the math is very simple. In other rotation it move the text to wrong places. Probably need more ECS transform components like RotationPivot to help (https://docs.unity3d.com/Packages/[email protected]/manual/transform_system.html)
On other rotation, please set pivot to 0,1 for the time being because that requires no compensation.