BlenderBeamNGExport
BlenderBeamNGExport copied to clipboard
Blender add-on script to export jbeam information for BeamNG.drive driving simulator.
It would be extra helpful, if vertices assigned to multiple vertex groups could be exported to multiple nodegroups.
The user could manage the slots directly from the UI, : - object pickers for picking the slots - set the slot names - set the slot options
The user could be able to set the flexbody properties of a 3D mesh : - Mesh name - Flexbody groups - Transform (loc, rot, scale) The transform properties could...
Documentation : https://wiki.beamng.com/JBeam_Reference#quads The user could choose between collision triangles or quads.
Properties like "dragCoef", "groundModel", etc. should be added.
Properties like "beamSpring", "beamDeform", "beamStrength", etc. should be added.
We need to add weight, material, friction, collision ... properties do each nodes
Add per node naming, so that we can name the nodes properly inside blender, cause the default numbering isn't good enough.