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Blender add-on script to export jbeam information for BeamNG.drive driving simulator.

Results 13 BlenderBeamNGExport issues
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It would be extra helpful, if vertices assigned to multiple vertex groups could be exported to multiple nodegroups.

The user could manage the slots directly from the UI, : - object pickers for picking the slots - set the slot names - set the slot options

enhancement

Let the user specify which vertex should be the refNodes.

enhancement

The user could be able to set the flexbody properties of a 3D mesh : - Mesh name - Flexbody groups - Transform (loc, rot, scale) The transform properties could...

enhancement

Documentation : https://wiki.beamng.com/JBeam_Reference#quads The user could choose between collision triangles or quads.

enhancement

Properties like "dragCoef", "groundModel", etc. should be added.

enhancement

Properties like "beamSpring", "beamDeform", "beamStrength", etc. should be added.

enhancement

We need to add weight, material, friction, collision ... properties do each nodes

enhancement

Add per node naming, so that we can name the nodes properly inside blender, cause the default numbering isn't good enough.