4ydx

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I have begun to add webgl2 support [here](https://github.com/4ydx/webgl).

If I try to build my project using -race, then I seem to be seeing this issue. Or am I mistaken? > gl.VertexAttribPointer( > world.Program.NormalCoordinate, 3, gl.FLOAT, false, indexLength*4, gl.PtrOffset(3...

If looking for another example of rendering golang text: https://github.com/4ydx/gltext/tree/master/example

I have my own version of gltext at https://github.com/4ydx/gltext. I don't know if it meets expectations in terms of code, but I would be happy take responsibility using that as...

Sure if you decide to move the current package into archive and find that mine is palatable then I will maintain it.

I am eager to have my code be more broadly used as well as to be apart of group collaboration so if my code looks acceptable I would like to...

FYI ``` HAL:~/test$ mise version 2024.1.14 linux-x64 (187cc24 2024-01-09) HAL:~/test$ mise env-vars a=b HAL:~/test$ mise env-vars a=b ~/test/.mise.toml HAL:~/test$ mise env-vars a error: invalid value 'a' for '[ENV_VARS]...' For more...

Sure you are welcome to create a pull request.

Gotcha. Those folders are all being generated so there isn't much manual maintenance involved. As long as the function signatures are universal (at least in terms of what gltext needs)...

I am looking into this.