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Grabbing ledges doesn't work inside tilemaps
Is there an existing issue for this?
- [X] I have searched the existing issues
Describe the bug
You can't grab ledges of a tilemap object if it has a concave shape
Steps to reproduce
- Create a platformer character that can grab ledges
- Create a tilemap with an L (or reverse L) shape and the platform behavior
- Start a preview and try to grab the ledge of the tilemap object
GDevelop platform
Desktop, Web, Mobile
GDevelop version
5.4.215
Platform info
No response
Additional context
In this video the character started wall sliding instead of grabbing the ledge
https://github.com/user-attachments/assets/85f5d47f-54a3-4a47-87cc-e6d9209dcb90