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FPS drops significantly from 60 to 15 and continues to drop as time progresses.
Is there an existing issue for this?
- [X] I have searched the existing issues
Describe the bug
The problem is that the number of frames drops significantly from 60 at the beginning of the scene to 15 and continues to drop as time progresses.
It is very likely that the problem may be due to the slider or the mask behavior .
Steps to reproduce
Open the attached project file and preview it and move the slider repeatedly up or down. You will notice within a few seconds that the number of frames begins to decrease and continues to decrease significantly.
GDevelop platform
Web
GDevelop version
5.4.205
Platform info
OS (e.g. Windows, Linux, macOS, Android, iOS)
OS Version (e.g. Windows 10, macOS 10.15)
Browser(For Web) (e.g. Chrome, Firefox, Safari)
Device(For Mobile) (e.g. iPhone 12, Samsung Galaxy S21)
Additional context
No response
Hi @Nader-B10, thanks for taking the time to report this issue. I'm unable to reproduce the issue with the project you attached on my macOS. To investigate the issue, you could open the developer tools, head to the Performance tab.
From there, you can record the game when the FPS has dropped and check from this screen if there is a step that looks longer then the others.
If you're not comfortable with reading this kind of graphs, you can save it and send it over.