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Top-down Tanks Redux - Kenney

Open Kruger77 opened this issue 10 months ago • 9 comments

Description

Hello guys, I have just finished packaging this asset pack by Kenney I hope it can be useful for you

  • License: Creative Commons CC0
  • Author: Kenney
  • Link to the original website: https://kenney.nl/assets/top-down-tanks-redux
  • Zip file: Top-down Tanks Redux - Kenney.zip

Kruger77 avatar Apr 25 '24 23:04 Kruger77

Thank you for submitting a packaging.

Please also attach the project you used to generate the GDO file. It will ease review.

D8H avatar May 04 '24 13:05 D8H

Of course, it's not an empty project, but I've renamed the scene to TanksAssetPack and there's only the folder with the assets inside. There's also the scene of that other asset pack that I sent after this assets.zip

Kruger77 avatar May 05 '24 13:05 Kruger77

Thank you for submitting a pack.

The asset store doesn't handle custom collision masks nor origin. An automatic collision mask is evaluated on the 1st frame of the 1st animation.

It means that:

  • Tank barrels and bullets collision masks will be off on other animations so they should be 1 Sprite object for each kind.
  • Explosion animations won't be centered correctly so the frames need to be extended to 128x128 pixels.
    • You can do it with Gimp for instance https://docs.gimp.org/2.10/en/gimp-image-resize.html

Point of views are not states as users won't toggle between them. Barrels and creates should be independent sprites. A color variation is usually not a state either. Fences and barricades should be independent sprites too.

Sprite names should almost never be plural.

D8H avatar May 11 '24 10:05 D8H

Ok, thanks for the feedback, I'll work on these things and re send the pack

Kruger77 avatar May 11 '24 16:05 Kruger77

Thank you for submitting a pack.

The asset store doesn't handle custom collision masks nor origin. An automatic collision mask is evaluated on the 1st frame of the 1st animation.

It means that:

  • Tank barrels and bullets collision masks will be off on other animations so they should be 1 Sprite object for each kind.

  • Explosion animations won't be centered correctly so the frames need to be extended to 128x128 pixels.

    • You can do it with Gimp for instance https://docs.gimp.org/2.10/en/gimp-image-resize.html

Point of views are not states as users won't toggle between them. Barrels and creates should be independent sprites. A color variation is usually not a state either. Fences and barricades should be independent sprites too.

Sprite names should almost never be plural.

Re reading everything again and watching the asset pack at this point only the explosion will go in the GDO while the other stuff will be in the zip file as a single sprites

Kruger77 avatar May 16 '24 13:05 Kruger77

The project resources are broken.

Please can you attach an archive with:

  • a project folder containing the 2 explosions (only this if possible)
  • a folder with the other PNG (only the files that must be included as still sprites and excluding the version without underline as they won't be included in the pack)

D8H avatar May 19 '24 18:05 D8H

The project resources are broken.

Please can you attach an archive with:

  • a project folder containing the 2 explosions (only this if possible)
  • a folder with the other PNG (only the files that must be included as still sprites and excluding the version without underline as they won't be included in the pack)

Maybe because I changed the name of the file? I'll send you another zip file next week

Kruger77 avatar May 29 '24 17:05 Kruger77

I'm sorry I sent you this file so late Asset Store - Top-down.Tanks.Redux.-.Kenney.zip

Kruger77 avatar Jun 17 '24 20:06 Kruger77