godot-logger
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[Documentation] Not functional when README instructions followed precisely, with most-recent Godot 4 build
As a new user to Godot, I would like an option to be able to clone your repository and get your addon working, from scratch, as a "first user experience" (FUE) for a new project in Godot 4, without any prior knowledge of Godot.
Currently, I am unable to do this, or I am confused.
Hello. What exactly do you not understand?
Apologies if you're a non-English-native developer. I didn't consider that.
I'm not sure what I don't understand. I just worded my issue abstractly, and I realize now that it may have been confusing.
At the time of the creation of my issue, a person with zero prior knowledge of Godot 4.x is unable to follow your installation instructions.
Hopefully that made more sense.
You've got a great product, I'm certain. It could also serve as a tutorial for installation and enablement of a Godot 4.x addon.
On Sat, Mar 5, 2022, 8:20 PM Mansur Isaev @.***> wrote:
Hello. What exactly do you not understand?
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Apologies if you're a non-English-native developer. I didn't consider that.
I don't speak English. If you have a desire, you could help translate the documentation into english correctly.
At the time of the creation of my issue, a person with zero prior knowledge of Godot 4.x is unable to follow your installation instructions.
Try using the addon again. Perhaps your problems were related to a bug that I fixed in the last patch.
There is no LogOutput node but LoggerOutput and I first thought it will log to output window, but it's a small window ON THE SCENE which hold the log data, quite like the (in)famous quake2 console.
Even with a good deal of Godot experience, the instructions in the README are pretty light and incorrect. Here are how to use it:
- create an addons folder in your project main folder if it doesn't already exists,
- put the whole godot-logger project inside which contains icons, scripts folders and plugin.cfg and plugin.gd files,
- create a scene in your project,
- add LoggerOutput node somewhere and in 2D view, resize it and move it where you want,
- when you run your project, every Log.
call will add a message in the small log window
Log to a configured output like Log4j would have been far much better and useful.