Seth Rader

Results 46 comments of Seth Rader

@andrei-drexler This is a really stupid fix, but it does fix the issue. I'd post a pull request, but I'm sure you could do better. https://github.com/andrei-drexler/ironwail/compare/master...4LT:ironwail:restore-coop-cvar Apparently entities are spawned...

Looks like the issue comes in here: https://github.com/fte-team/fteqw/blob/eb6b127d9ce10949f00bcad8c5953b7092c92d12/engine/qclib/qcc_pr_comp.c#L13934-L13953

I understand that `-0.0` being truthy is consistent with vanilla engine behavior, my concern is that ``` if (-0.0) { ``` is behaviorally different from ``` float x = 0.0/-1.0;...

> I understand that `-0.0` being truthy is consistent with vanilla engine behavior, my concern is that > > ``` > if (-0.0) { > ``` > > is behaviorally...

I have confirmed my assumptions: replacing `0.0/-1.0` with `-0.0` in the assignment to `x` has no effect. To summarize, the following code ```c float x = -0.0; if (-0.0) {...

1. I'm providing a map for testing grenade shots. It has slopes at 1/4, 1/2, 3/4, 1, and 4/3 [slopetest2.zip](https://github.com/itslunaranyo/copper/files/14736165/slopetest2.zip) *Now with ogres* 2. ~~I forgot to test ogres in...

I added some debug prints, `light_options.bouncecolorscale.value()` is returning `0` in the function `CacheTextures`

Yes, it works now! Although the effect is much more subtle than I had hoped for; I see why, though, the direct lighting is overpowering the bounced light. Emissive surfaces...

Yes, "Transmission" is the term for what you're describing in computer graphics literature. There is already specular transmission in the tools, I think, via texture projection. I believe what you're...