Seth Rader
Seth Rader
Yes, the reason being that Copper relies on `mangle` for orientation. Copper will copy `mangle` to `angles`. I assure you I'm not deliberately trying to make this more complicated than...
> Why not vanilla Quake? It supports sprites, doesn't it? That's only true if you replace an existing model/sprite with a sprite. Easiest way is to replace `progs/s_light.spr` and place...
*Copied from the Discord* > Apparently everything works fine in Quake. That's something I'd like to call into question, and which I believe Spike can support me on. Based on...
From my closed PR > There is one facet that I know I've overlooked (aside from neglecting to special-case oriented sprites) and that's what direction the entity's directional arrow should...
Ah, it's not associated with the *map* but the FGD. The FGD I have does indeed have extraneous '=' tokens. Leaving this open, because the error could be more descriptive...
Sorry, force of habit!
Any possibility Qt supports reading "raw" mouse input like SDL can? That way motion is still detected even if the cursor reaches the edge of the screen.
@kduske Would you accept a PR that integrates a lib like [manymouse](https://github.com/icculus/manymouse) to resolve this issue without warping the mouse? [edit] Now that I've re-read the original issue, I realize...
I don't believe there's a one-size-fits-all solution to this, different distros have different conventions. Personally, I like to install to a location I don't need to use `sudo` for (`~/bin`...
This could conceivably be caused by the Quake C code. If you are pre-caching models in co-op mode and not without co-op mode, or vice-versa, or you load the models...