Seth Rader

Results 37 comments of Seth Rader

Yeah, this would be great for those moments you weren't planning on recording, but wish you had

``` cd Quake make DO_USERDIRS=1 ``` omit `DO_USERDIRS=1` if you don't need IronWail to search your home directory for Quake files

https://github.com/andrei-drexler/ironwail/issues/186#issuecomment-1487742695

I can't seem to replicate this issue, at least not with my own build. Could you document the version you're using (e.g. "0.7.0 release" or "latest from master branch" if...

Not sure if it's a good default or not, but personally I build with `DO_USERDIRS=1` to enable reading game files from `~/.ironwail` This overrides reading from Steam or GoG, so...

I believe Half-Life has some quirks around oriented sprites. > Oriented mode sprites tend to have problems with angle co-ordinates in hammer so its best to set them manually starting...

I do notice something irrespective of engine - in TrenchBroom an oriented sprite is facing up when its angles are `0 0 0`. Presumably it should be facing right in...

> Presumably? Please don't speculate. I am asking for facts to clear up this confusion. Sorry, ~~but it's a bit topsy-turvy given the state of the Quake engine. Bugs become...

Hopefully I did a better job this time, created everything from scratch. Made sure `angles` are `0 0 0` in HL and `mangle` is unset in Copper/Quake. (Copper is the...

Attempted with angles/mangle set to `45 90 180`. The expected result in-game, according to Spike's description, is a sprite that is: * vertically pointing 45 degrees up * horizontally facing...