3ter

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Thanks a ton @jamie-pate ! ~This button did the trick for me~ ![image](https://github.com/godotengine/godot/assets/11499929/dc4d6f2b-bd86-4c8e-af24-e367ff0468b2) EDIT: No, that was the wrong button. This one (`local to scene`) also didn't do the trick...

@basilicon Thank you so much for the step by step solution that at last I was able to follow. Your post will be remembered! Now I don't care that much...

> Hi, this is not specific to version 4.4. This is a current limitation of Godot that requires to re-open the project on the first time the addon is installed....

> The addon is completely unusable in Godot 4.4, a lot of functions is missing, a lot of parse errors, and Icons not showing up if used as button icons....

Thanks @rsubtil , I've changed the order and will check. I had the impression it didn't occur "every" time so let me see if it occurs again at all in...

@rsubtil I only see it in the editor. I've reloaded the engine now 10 times or so. About 2 times everything was fine: ``` ControllerIcons: ControllerIcons: ``` but most of...

I'm using the buttons on mobile to answer cards. The text is clickable for checking the respective item then. It seems Ankidroid doesn't recognize the overlay there, when you opt...

Ah, I always tend to forget that there's iOS around as well 😆. I'm sorry, I only know about Ankidroid. But it seems you've already got the answer in the...

This is what I meant, perhaps a picture helps to see the discrepancy: ![Image](https://github.com/user-attachments/assets/b2397ac2-ff3a-4213-8b81-89c918cc1628) ![Image](https://github.com/user-attachments/assets/5c8ce7be-1715-485d-a492-1ac1dc2abe7f) By the way, as far as I've tested it, it works totally fine on Godot...

I forgot to close this. Thanks again for accepting my tiny MR regarding this issue (for a later version).