AXEL_K aka 3dproger

Results 114 comments of AXEL_K aka 3dproger

Hi! Thanks for the suggestion. At the moment it is possible to customize the chat with CSS. One of the users did it very cool: https://github.com/3dproger/AxelChatWidgets/issues/7#issuecomment-2080363125 But I will try...

Okay, you can send all non-public information here [email protected]

Hi! Sorry I haven't done this yet as I'm still working on urgent tasks. But I still remember that it needs to be done

Hi! I added NekoLive to the 0.38.5-beta update. You can download it and try it: https://github.com/3dproger/AxelChat/releases/tag/0.38.5-beta ![Image](https://github.com/user-attachments/assets/150297dd-63dd-44b9-8fe5-0e4e93fa8256) However, for some reason sometimes even after successfully connecting and receiving message `{"type":"system_message","message":"Welcome...

Hi! I think I figured it out. The problem was that when connecting to WebSocket NekoLive, you need to pass the exact channel name (username) including the case. And AxelChat...

By the way, I didn't find a way to determine the user's avatar. But I found that by request `https://nekolive.co.uk/api/channels/stream/AxelChatDev` you can determine the background image in the `bg` field:...

> just added avatarUrl now was quick add in > > ![Image](https://github.com/user-attachments/assets/04a8ef56-22f0-4216-9a8f-92643f465305) Great! I'll try adding this to the AxelChat

> ![Image](https://github.com/user-attachments/assets/27bf354e-9d93-4211-8b2e-01d36777e4f5) > > but it is connected for one but doesnt read chat This is due to the fact that you need to specify the channel not as `kurokarin`,...

AxelChat begins to understand that it has successfully connected after it receives the first message of type `system_message`. This message comes even if AxelChat connects to a non-existent channel or...

> i easy do that i have look chat node. I'm might set as all lowercase default on chat node and I put error in say no channel found and...