On Linux (probably via Wine) it works terribly
See: https://github.com/3dproger/AxelChat/discussions/490
Yep I use wine, maybe problem for fonts
Yep I use wine, maybe problem for fonts
Apparently, the problems here are not only with fonts. Well, thanks for the information, I'll try to figure it out
Yep I use wine, maybe problem for fonts
Apparently, the problems here are not only with fonts. Well, thanks for the information, I'll try to figure it out
What's so hard to port on Linux?
What's so hard to port on Linux?
Up to this point there have been very few requests for a Linux release. Well, I'll try to work on this issue but it's hard to say when the results will be
Up to this point there have been very few requests for a Linux release. Well, I'll try to work on this issue but it's hard to say when the results will be
okay, if you need help writing
I understand that the program uses directx11 right?
I understand that the program uses directx11 right?
To be honest, I haven't delved into what technology is used under the hood. By and large, I don't go beyond working in the Qt 5 (with QML) framework, which hides the internal implementation of graphics.
And by the way, I just released update 0.38.0. It added the ability to open widgets on another device connected via a local network. So you can run AxelChat on a Windows PC, and open widgets on a Linux PC. Here are detailed instructions on how to do this: https://github.com/3dproger/AxelChat/discussions/597
P.S. Unfortunately, I still haven't managed to make builds for Linux and I don't know when I'll do it, since Linux support is additional labor costs that I'm currently spending on implementing other features