Grant Sanderson
Grant Sanderson
Ah, perfect, that’s a good way to fix it.
One option is to set the Scene parameter ".skip_animations" to be True, then call "self.stop_skipping()" when desired. During interactive development, I do this with by passing in "-se (line number)"...
Thanks for the proposed fix, but this doesn't seem to work for me. Specifically at this line, (in svg_mobjct.py, at line 122) ```element_tree = ET.parse(file_path)``` It doesn't seem to find...
I've since made a change that (I believe) addresses this. Can you let me know whether the most recent commits to this repo contain the same issue on your machine?
Do you have any idea why it's listed for
One guess is that the use of gl_VertexID isn't consistent on all GPUs. Can you let me know if it works on your machine from this branch? https://github.com/3b1b/manim/pull/2171
I just updated it on PyPI. Does the newer version work for you?
Sure, that'd be very helpful. Thanks!
I see, I just added that. What's the simplest way to add that dependency, it feels a little silly to add a whole new release (as you can tell, this...
Is this still happening for you on the most recently updated version?