Denis Kuzmin

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Hello, Regarding to the last your edit, I recommend use vsCommandEvent edition which was based on vsSolutionBuildEvent. There are two types of settings where one of this is a common...

Ah yes, regarding to the dumping of the output, SobaScript provides related component: https://3F.github.io/web.vsSBE/doc/Scripts/SBE-Scripts/Components/OWPComponent/ Or try EnvDTE accessing: https://3F.github.io/web.vsCE/doc/Examples/Overriding/#how-to etc. On 11.10.2022 15:40, Denis Kuzmin wrote:

"Common context" header already indicates where you are. You can click on it to switch between, or find more using gear menu. Note any configured and activated events/actions should be...

Hello, \> "when I look at “Map”, all the configurations are still there, and are saved again accordingly." Because your *whandlers* are empty. You need just to link your runtime...

@developit Let us return to our muttons :) > this.status check here should be removed. we only care that readyState is 4. I was still worried about your statement about...

I'm still here, and this is my explanation via javascript now: ```javascript let xhr = new XMLHttpRequest(); window.XMLHttpRequest.prototype.xD = function(evt) { console.log(evt, this.readyState, this.status); } xhr.onreadystatechange = function() { if(this.readyState...

@developit Why not to use XHR + onreadystatechange (#107) ? It seems works for IE and we have no major changes for other browsers. Because `onload` just wraps onreadystatechange with...

> Also FWIW IE's emulation is super inaccurate VM WinXP SP3 with the real **IE version: 8.0.6001.18702** as I wrote above. or what IE version do you mean? about other...

> if (xhr.status) hmm, yes, at least Firefox uses uint16_t and uint32_t ```cpp uint16_t XMLHttpRequestMainThread::ReadyState uint32_t XMLHttpRequestMainThread::GetStatus ``` so OK, why not :) > My point about onerror was that...

@crusader-mike > Any progress/luck wrt this issue? My luck is gone when my opensource activities was stopped/paused. Yet no opportunity to review the issue somehow, later or not I don't...