3dstreet
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epic: street editing good enough to release for basic streets
ultimate goal: as a user I can take a stroad example and then change in to a safer configuration -->
- [x] ability to change street to another segment type preset
- [x] #971
- [x] #975
- [x] #976
- [x] #990
- [x] https://github.com/3DStreet/3dstreet/pull/998 striping is automatically created from a street object (striping can also be defined in the street object)
- [x] #1002
- [x] align start by default
- [x] justify >> align, final issue is underground dirtbox sizing and alignment upon child segment changes https://github.com/3DStreet/3dstreet/pull/1007
- [x] labels https://github.com/3DStreet/3dstreet/pull/1008
- [x] deploy
- [x] #978
- [x] #979
- [x] component delete
- [x] component add -- only for street segment, allow adding only street-generated-*
- [x] #980
- [x] option to duplicate a segment NOT inside of the lane
- [x] ensure undo works for delete, insert, move
- [x] (later) striping align (instead of side) oneOf: left, center, right
- [ ] #977 - refresh striping after managed street change
- [ ] #1030
- [ ] #988
- [ ] #832
- [ ] ability to move segment from old index to new index
- [ ] consider alternate conversion of entire street to manual instead of component-based