3dstreet
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when the `y` position of the entire scene changes, the camera in Viewer mode remains at the same level
This is important because there may be situations where the elevation is slightly out of line with 3DStreet. I think we can now fix this by setting the y value for the Viewer camera when changing the y position for the scene. But later it is better to use navigation-mesh. Aframe-inspector has an option to calculate nav-mesh