3dstreet
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[epic] critical creator usability - v2
As a professional Creator...
- I perform specific "jobs to be done" in 3DStreet that have associated bugs or do not work as expected
- I want the application to behave as I expect, or otherwise notify me.
- I want automation and high value geo features to make my job easier.
High prio items
- [x] 3d tiles
- [x] #507
- [ ] new scene function https://github.com/3DStreet/3dstreet/issues/485
- [ ] #452 regression center shared turn lane
- [ ] retain streetmix street settings upon save / reload https://github.com/3DStreet/3dstreet/issues/459
- [x] review model categories code and deploy if OK https://github.com/3DStreet/3dstreet/issues/373
- [ ] #506
- [x] support add new entity (see top 4 from editor repo) - think through implications
- [ ] "click to place" another street / intersection https://github.com/3DStreet/3dstreet/issues/377
Low prio items
Low prio features:
- [] - animated people https://github.com/3DStreet/3dstreet/issues/458
- [] - support animation #453
- [] - AG - global vehicle toggle https://github.com/3DStreet/3dstreet/issues/441
- [] - transform controls shouldn't be different sizes, sometimes too small sometimes too big, why?
- [] snapping - start with y axis "snap to ground" for v1 https://github.com/3DStreet/3dstreet/issues/385
- [] allow change marking type https://github.com/3DStreet/3dstreet/issues/372
Low prio issues:
- [] - shadow casting should fit scene: https://github.com/3DStreet/3dstreet/issues/439
- [] - texture scaling: https://github.com/3DStreet/3dstreet/issues/407
Done refactoring items
- [x] - fix line hatching https://github.com/3DStreet/3dstreet/issues/24
- [x] - remove old street elements before add new elements https://github.com/3DStreet/3dstreet/issues/389
- [x] AG - do not use planes for segment ground anywhere except separator markers or stencils. Double check segment type 'divider' does not have any planes.
- [x] AG - migrate to STREET global in 3dstreet repo #390 and #394