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[epic] critical creator usability - v2

Open kfarr opened this issue 2 years ago β€’ 0 comments

As a professional Creator...

  • I perform specific "jobs to be done" in 3DStreet that have associated bugs or do not work as expected
  • I want the application to behave as I expect, or otherwise notify me.
  • I want automation and high value geo features to make my job easier.

High prio items

  • [x] 3d tiles
  • [x] #507
  • [ ] new scene function https://github.com/3DStreet/3dstreet/issues/485
  • [ ] #452 regression center shared turn lane
  • [ ] retain streetmix street settings upon save / reload https://github.com/3DStreet/3dstreet/issues/459
  • [x] review model categories code and deploy if OK https://github.com/3DStreet/3dstreet/issues/373
  • [ ] #506
  • [x] support add new entity (see top 4 from editor repo) - think through implications
  • [ ] "click to place" another street / intersection https://github.com/3DStreet/3dstreet/issues/377

Low prio items

Low prio features:

  • [] - animated people https://github.com/3DStreet/3dstreet/issues/458
  • [] - support animation #453
  • [] - AG - global vehicle toggle https://github.com/3DStreet/3dstreet/issues/441
  • [] - transform controls shouldn't be different sizes, sometimes too small sometimes too big, why?
  • [] snapping - start with y axis "snap to ground" for v1 https://github.com/3DStreet/3dstreet/issues/385
  • [] allow change marking type https://github.com/3DStreet/3dstreet/issues/372

Low prio issues:

  • [] - shadow casting should fit scene: https://github.com/3DStreet/3dstreet/issues/439
  • [] - texture scaling: https://github.com/3DStreet/3dstreet/issues/407

Done refactoring items

  • [x] - fix line hatching https://github.com/3DStreet/3dstreet/issues/24
  • [x] - remove old street elements before add new elements https://github.com/3DStreet/3dstreet/issues/389
  • [x] AG - do not use planes for segment ground anywhere except separator markers or stencils. Double check segment type 'divider' does not have any planes.
  • [x] AG - migrate to STREET global in 3dstreet repo #390 and #394

kfarr avatar Jan 02 '24 19:01 kfarr