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respect nav mesh

Open kfarr opened this issue 1 year ago β€’ 2 comments

as a viewer navigating the scene using teleport controls or third-person character, i don't want to go through buildings and i only want to navigate to areas with real ground beneath me

in other words, streets and sidewalks should be nav mesh or target for intersection to allow these characters to position there

kfarr avatar Sep 13 '23 05:09 kfarr

Hi, @kfarr I've worked with nav-mesh before. I can try to implement this. The main task here, as far as I understand, is the dynamic generation of nav-mesh based on the scene objects.

Algorush avatar Sep 18 '23 21:09 Algorush

@Algorush thanks not quite ready to prioritize this task yet

kfarr avatar Sep 19 '23 01:09 kfarr