3dstreet
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respect nav mesh
as a viewer navigating the scene using teleport controls or third-person character, i don't want to go through buildings and i only want to navigate to areas with real ground beneath me
in other words, streets and sidewalks should be nav mesh or target for intersection to allow these characters to position there
Hi, @kfarr I've worked with nav-mesh before. I can try to implement this. The main task here, as far as I understand, is the dynamic generation of nav-mesh based on the scene objects.
@Algorush thanks not quite ready to prioritize this task yet