3dstreet
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[epic] - Explorer experience (game mechanics)
Epic - game mechanics and character embodiment
persona: Explorers (Viewers) of all types goal: increase engagement (time spent) in viewer mode, provide increase purpose and incentive to explore scenes through character embodiment secondary: show off capabilities of the platform that third-party developers can leverage (game "light")
Note: Items marked as "CREATOR" have been added to this epic: https://github.com/3DStreet/3dstreet/issues/358
- [x] quest vr experience improvement #368 368
- [ ] CREATOR https://github.com/3DStreet/3dstreet/issues/340
- [ ] CREATOR viewer mode icons should be hidden when in editor mode (see failed attempt here)
- [ ] CREATOR automatic vehicle movement
- [ ] vehicle naive throttle mvp #349
- [ ] naive character walking mvp (third-person character) https://github.com/3DStreet/3dstreet/issues/338
- [ ] character walking to respect nav mesh / nav mesh to be created from scene #350
- [ ] "RC controller" mode via desktop and vr to control a vehicle - #343
- [ ] in vr mode, ability to control a vehicle or character
- [ ] in vr mode ability to launch / switch between (small or big mode) - big mode is IRL 1:1; small mode is 1:10-1:20 scale model;
- [ ] #367
- [ ] coin pickup
- [ ] collision detection
- [x] vr support - what does this mean? - in any mode, teleport
- [ ] wheel turning concept
- [ ] state component for score (coins, health)
- [ ] ar support - what does this mean?
- [ ] recording
- [ ] character reading sign?
- [ ] character talking to npc?
- [ ] clouds / things in the sky? maybe in vr mini mode?