3dstreet
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wheels do not spin at expected speed
- instead of using test method with bone z position changing each frame, should use the same method in production with animated cars
- in doing so there is an approx 3x offset -- the car wheels are spinning 3x slower
- see /animated.html (https://github.3dstreet.org/animated.html)
suggested resolution:
you can add * 3 to link and it looks better
const distx = speed * 0.003 * 3;
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