3dstreet
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sidewalks to have elevation and curb


Two issues:
- The x axis spacing of the curbs is not correct. Input here would be helpful.
- The z axis is incorrectly aligned with the sidewalk. This should be easier to resolve.
Work in progress screenshot: boxes instead of planes for sidewalk with random color instead of texture
Also regarding vertical dimensions of the sidewalk "concrete" box:
- it is 0.4m centered around 0 y position; this means it is 0.2m (20 cm) above the current street planes and 20cm above the previous sidewalk elevation. This also means the block starts flush with the -0.2 placement of ground planes.
- This will require vertical (y) adjustment by +0.2m of pedestrian and other sidewalk prop objects
other things to do:
- [x] - change texture
- [x] - test for different street lengths
- [x] - test for other sidewalk or sidewalk-like segment types (bike parking, bus stop)
- [x] - change street props y positions +0.2
- [x] - change pedestrians y positions +0.2
- [x] - consider impact on building height or other "ground" types such as parking lot, seawall
- [ ] - create separate ticket for updating intersection component to also use box geometry
this looks good to me, I suggest to merge this
screenshots: