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sidewalks to have elevation and curb

Open srothst1 opened this issue 2 years ago β€’ 5 comments

srothst1 avatar Jun 24 '22 22:06 srothst1

Screen Shot 2022-06-24 at 3 25 55 PM

srothst1 avatar Jun 24 '22 22:06 srothst1

Screen Shot 2022-06-27 at 8 13 05 PM

Two issues:

  • The x axis spacing of the curbs is not correct. Input here would be helpful.
  • The z axis is incorrectly aligned with the sidewalk. This should be easier to resolve.

srothst1 avatar Jun 28 '22 03:06 srothst1

Work in progress screenshot: boxes instead of planes for sidewalk with random color instead of texture image

kfarr avatar Sep 24 '22 16:09 kfarr

Also regarding vertical dimensions of the sidewalk "concrete" box:

  • it is 0.4m centered around 0 y position; this means it is 0.2m (20 cm) above the current street planes and 20cm above the previous sidewalk elevation. This also means the block starts flush with the -0.2 placement of ground planes.
  • This will require vertical (y) adjustment by +0.2m of pedestrian and other sidewalk prop objects

image

kfarr avatar Sep 24 '22 16:09 kfarr

other things to do:

  • [x] - change texture
  • [x] - test for different street lengths
  • [x] - test for other sidewalk or sidewalk-like segment types (bike parking, bus stop)
  • [x] - change street props y positions +0.2
  • [x] - change pedestrians y positions +0.2
  • [x] - consider impact on building height or other "ground" types such as parking lot, seawall
  • [ ] - create separate ticket for updating intersection component to also use box geometry

kfarr avatar Sep 25 '22 04:09 kfarr

this looks good to me, I suggest to merge this

screenshots: image image

kfarr avatar Nov 13 '22 05:11 kfarr