Game occasionally descends into a mess of pixels
No idea why this happens but it has something to do with wall collision as far as I can tell
There appears to be two bugs, one is a bug where textures are a mess if you turn when up close to a wall (integer overflow/divide by zero, perhaps?)
This can actually have some interesting effects such as this
And the other is when you can clip out of bounds by walking into an outward facing corner at a fairly precise angle. This ends up completely crashing the game. Video here
I know it has something to do with collision. Here is a comment from YouTube.
Captain Crumb 1 month ago (edited) I found a way to crash this game while trying to go Out Of Bounds.
Example: https://youtu.be/-YukoRqf_ik
BTW, this is not my video, This is an example of what I did.
3DSage 1 month ago haha ahh you broke my game! haha. I think that's cool. I could tighten up the collision detection code. I'll try to make the next version even better :)
Captain Crumb 4 weeks ago Ok! And, I'll play it on my Game Boy Advance emulator, mGBA.
yes you can play this on other emulators here's a link