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Game occasionally descends into a mess of pixels

Open nihirunoherr opened this issue 5 years ago • 2 comments

VisualBoyAdvance- 98% 8_16_2020 8_05_42 PM No idea why this happens but it has something to do with wall collision as far as I can tell

nihirunoherr avatar Aug 17 '20 03:08 nihirunoherr

There appears to be two bugs, one is a bug where textures are a mess if you turn when up close to a wall (integer overflow/divide by zero, perhaps?)

This can actually have some interesting effects such as this

And the other is when you can clip out of bounds by walking into an outward facing corner at a fairly precise angle. This ends up completely crashing the game. Video here

easyaspi314 avatar Nov 17 '20 01:11 easyaspi314

I know it has something to do with collision. Here is a comment from YouTube.

Captain Crumb 1 month ago (edited) I found a way to crash this game while trying to go Out Of Bounds.

Example: https://youtu.be/-YukoRqf_ik

BTW, this is not my video, This is an example of what I did.

3DSage 1 month ago haha ahh you broke my game! haha. I think that's cool. I could tighten up the collision detection code. I'll try to make the next version even better :)

Captain Crumb 4 weeks ago Ok! And, I'll play it on my Game Boy Advance emulator, mGBA.

yes you can play this on other emulators here's a link

CaptainCrumb999RobloxYT avatar Feb 09 '21 23:02 CaptainCrumb999RobloxYT