Hleb Valoshka
Hleb Valoshka
This will work fir small close to sphere objects. 1) Even 1m per bit requires 16 bits for planet scale objects 2) Celestia's tessellation level is not enough for this...
So Chunked LOD/CDLOD or another algorithm is still required.
I don't have this error on another (faster) pc, so this might be my local issue.
The problem exists on slower CPU. TODO: check on Lua 5.1 and 5.2, because I have it on pc where I build Celestia with Lua 5.3.
Okay, that's just my cpu is too weak. So thi script definitely needs tweaking for weak cpus. On 11/11/18, pirogronian wrote: > There is no error with Lua 5.3, 5.2...
https://en.cppreference.com/w/cpp/string/byte/tolower says that locale is taken into account: > Converts the given character to lowercase according to the character conversion rules defined by the currently installed C locale. I'm stupid....
have you tried to find the file? i'm afraid it's written into wrong location while i did my best to ensure it's written to the current dir
just to clarify. in your 1st message are you talking about in-application console ``` or about output to log file (`--log` option)?
No, console is always written. So, regarding your log file, run `celestia-qt --log celestia.log` then look for `celestia.log` file. By default it should be in the starting directory, but AppImage...
for git checkout you can pass `--dir` option.