Hleb Valoshka

Results 201 comments of Hleb Valoshka

It can be reproduced with 1.9.7 and multiline example from https://docs.fluentbit.io/manual/administration/configuring-fluent-bit/multiline-parsing

closing as there no more information provided by the reporter

so now we have 2 remaining pieces of code to update: rectangles and model drawing (index buffers) and then fix performance regressions caused by migration.

Core is done in #1582. The only remaining piece is Celx::GL module.

@levinli303 @ajtribick what do you think about hosting webgl port at celestia.space as an online demo?

nice. i have > 60 fps. there are some artifacts on saturn, perhaps due to missing CLAMP_TO_BORDER texture mode, but else seems to be good.

It should be possible, but we may need some extensions, but none of them is mandatory

@SevenSpheres is this still valid? I remember @levinli303 made a fix for this or similar issue.

The root cause is a near plain clipping. `Renderer::buildRenderLists` / `Renderer::buildDepthPartitions` should check if objects have low height and merge their depth partition with the parent body's one.