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some NPCs "lagging/stuttering" during dialogues scenes
When npcs walk to reach to conversation sometimes they start "fizzing" or lagging... i don't know how to explain it in english but i think is related to the game engine
Yeah I have this too, i'm pretty sure everyone who uses this does. I imagine it has something to do with the engine or just the way they've animated cutscenes/dialogs. Its not game breaking, so its not a major issue, I doubt there is anything that can be done about it on this end.
When npcs walk to reach to conversation sometimes they start "fizzing" or lagging... i don't know how to explain it in english but i think is related to the game engine
This happens to me too; I also assume it is to do with the engine and there isn't really anything you can do about it sadly. You get used to it after a while.
me too, something like shaking happens to some NPCs. But I don't think it's a huge problem, lol.