32th System

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It can change window size, that's how I determine if vpatch is applied. But if you get input lag but can change the window size then I can't help you

Yeah, if vpatch seemingly doesn't get applied, can you use vpatch.ini to change window size?

If using OpenInputLagPatch with thprac on the OpenInputLagPatch branch fixes your problem, would you count the issue as resolved for you? (resolved for you != closing issue)

ticking the apply box and starting the game does the same thing that vpatch.exe does. In any case, if what you're saying is true then the issue still stands. It...

I think I found the cause. Having "Unlock monitor refresh rate" enabled. What that feature does is letting your monitor maintain it's full refresh rate while still running the game...

`thprac_utils` can just become `common` while `main.cpp` and `thprac_main.cpp` can just be merged

Does this affect the pattern itself? Does it affect iframes?

`thprac_th*.cpp` files would still be needed for setting up dear imgui and installing game specific patches, but those files would be a lot smaller. Regarding the format, I'm actually thinking...

I moved an older program called "thprac_multi" into "thprac_devtools". I don't actually know how any of the code that generates `thprac_locale_def.h` works I just did the minimum to get it...