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Iterating maps is unnecessary and a loss of performance, especially if a map size gets large. For this example: https://github.com/XorTroll/Plutonium/blob/0fefac2455683f2e98bb7091c5891ebb222a8683/Plutonium/Source/pu/ui/render/render_SDL2.cpp#L35-L38 Consider something like: ``` auto foundItr = shfonts.find(Size); if (foundItr...

主词条里6读成了5?最新版的。 ![50](https://user-images.githubusercontent.com/7045393/118566619-13489c80-b729-11eb-8f6e-a7f4ff03dc7c.png) ``` { "level": "+16", "main_attr_name": "生命值", "main_attr_value": "3,957", "name": "魔女的炎之花", "subattr_1": "暴击率+5.8%", "subattr_2": "防御力+19.7%", "subattr_3": "攻击力+27", "subattr_4": "暴击伤害+7.8%", "type": "生之花", "star": 5 } ``` ![54](https://user-images.githubusercontent.com/7045393/118566623-15aaf680-b729-11eb-8cca-8c45d92624c3.png) ``` { "level":...

These are directly ripped from my C S 2C canvas modules page https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_vc_1.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_vc_2.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_vc_3.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_vc_4.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_vc_5_CANVAS.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_1and2_cmp_8_CANVAS.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_xcode_1.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_xcode_2.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_xcode_5.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_xcode_6_CANVAS.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_1and2_cmp_8_CANVAS.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_ecl_1.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_ecl_2.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_ecl_3.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_1and2_ecl_cmp_4.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_ecl_5.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_2_cmp_ecl_6_CANVAS.html https://www.fgamedia.org/faculty/loceff/cs_courses/common/compilers/cs_1and2_cmp_8_CANVAS.html...

this prevents a mismatch when the monitor number changes. for example when main display is switched around in a multi-display set up ![devenv_2AJaqI23Hh](https://github.com/user-attachments/assets/4abd1cec-fab6-4b9c-b683-b605719d5aea) just an idea