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Networked database causing crashes

Open thearduinoguy opened this issue 1 year ago • 3 comments

Windows 11

Godot 4.1

Database is held on a network server and the program will frequently crash. Has anyone else experienced this or know what may be causing this? If the database is local I do not have the same issues.

thearduinoguy avatar Aug 01 '23 08:08 thearduinoguy

Hello @thearduinoguy

What kind of setup are you using? How are you accessing the database remotely?

2shady4u avatar Aug 03 '23 05:08 2shady4u

Windows 11 and the database is in a shared folder on a networked PC.

thearduinoguy avatar Aug 18 '23 09:08 thearduinoguy

Hi both,

I'm experiencing crashes too.

Godot 4.1.1 Windows 10 with the database on a shared folder over the network.

For me it seems to crash when exported as a release version. The update statement will actually save OK before Godot crashes and closes completely. So could possibly be to do with close_db() function.

However when exported as debug or running from the editor itself, I have yet to see any crashes.

Thank you.

jaszolty avatar Aug 18 '23 15:08 jaszolty