godot-sqlite
godot-sqlite copied to clipboard
open_db on corrupted file crases project
Environment:
- OS: Debian and Windows
- Godot version: 4.0.2
- godot-sqlite version: 4.0
Issue description: Trying to open a corrupted / non-sqlite file crashes the project. Expecting to trap the error and handle it safely
Steps to reproduce: Create 3 buttons: create db, fill db, read db
func create_db():
db.open_db()
db.drop_table("table")
db.create_table("table",{...table-data...})
db.close_db()
func fill_db():
db.open_db()
db.insert_rows("table", row_array):
db.close_db()
func read_db():
db.open_db()
#db.query()
db.close_db()
Pressing the buttons in order (create, fill, read) works ok.
Delete the database file test.db
Press to fill the db >> an empty zero byte test.db
file is created.
Press to read the database, crash on db.open
because test.db
is not a valid db file
Additional context This is obviously a non-real-world example, but I have had an issue where the database file was unavailable and the fill/read process did happen and cause the result.