godot-verlet-rope
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Can we get a member function to return a 3D global position/translation given a certain interval of the rope I.E 0-1?
A member function that returns a point on the segment of the rope or the array of the segment positions would be very helpful for features such as ziplining or objects that attach to the rope!
returnSegment(0.5) for example would return the center point along its length regardless of its current length in the simulation.