Brendan

Results 703 comments of Brendan

@arxanas You may need to compensate your z-axis calc for the curved overlay on the trackpad. Also, the datasheet recommends clamping the X/Y axes (for reliability) to - 64 ≤...

I think that the Firmware/OpenSteamController was reverse engineered from valve's last official release. I'm only chiming in because @greggersaurus seems to have "clocked out" on this project.

I've been reading through the nRF5 SDK docs; I found this little section on the [nRF51's debugging interface in the nRF51 reference manual](https://infocenter.nordicsemi.com/pdf/nRF51_RM_v3.0.1.pdf?cp=5_2_0#%5B%7B%22num%22%3A392%2C%22gen%22%3A0%7D%2C%7B%22name%22%3A%22XYZ%22%7D%2C56.692%2C752.879%2Cnull%5D). It's not everything we need to know,...

@roblabla I must say I'm impressed with your progress! I recently ran across a [multiple protocol support in the nRF5 SDK that theoretically allows both BLE and ESB protocols concurrently...

> Of my three Steam controllers, only one has a left stick that works properly with the Switch firmware. One stick is miscalibrated to point slightly downwards when in resting...

All of my questions in the last post were leaning toward "it's a hardware problem", and > It jitters all the way up to the edge, in a way that...

I'm curious why you want this specific functionality. Are you trying to emulate a trackball mouse? So the trackpads' firmware (not the OpenSteamController firmware) support 3 data output modes: Relative,...

Sounds like your issue is a duplicate of #7

I don't know if this helps, but I found out the exact haptic output parts that are used in the steam controller; there are a total of 2 parts -...

The radio module doesn't use a pairing/bonding mechanism like Bluetooth does. Additionally, I don't see the underlying implementation using an auto-ACK feature, so there is no way to know if...