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Better Engines and Tools section

Open Penaz91 opened this issue 3 years ago • 1 comments

Could be an idea to divide the engines section in a "general purpose" (Unity, Godot...) and "specific" (RPG Maker, ...) engines. Including some Commercial solutions shouldn't be a taboo.

A redesign could be an idea, making things clearer, with a commercial/freeware/open source distinction.

Having a table with a limited number of bindings may not be a good idea, as much as it can be "more readable" it would make it messier for engines that only have proprietary languages and visual programming.

Penaz91 avatar Jul 10 '22 13:07 Penaz91

This is how I tried making it work using a grid table: img-2022-08-24-210842 and how it looks in the PDF img-2022-08-24-210829

Penaz91 avatar Aug 24 '22 19:08 Penaz91

I went for an hybrid approach, using paragraphs instead of tables and getting rid of everything that made the sections too long and with lots of white space.

This should do for now.

Penaz91 avatar Sep 16 '22 20:09 Penaz91