2DGD_F0TH
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Better Engines and Tools section
Could be an idea to divide the engines section in a "general purpose" (Unity, Godot...) and "specific" (RPG Maker, ...) engines. Including some Commercial solutions shouldn't be a taboo.
A redesign could be an idea, making things clearer, with a commercial/freeware/open source distinction.
Having a table with a limited number of bindings may not be a good idea, as much as it can be "more readable" it would make it messier for engines that only have proprietary languages and visual programming.
This is how I tried making it work using a grid table:
and how it looks in the PDF

I went for an hybrid approach, using paragraphs instead of tables and getting rid of everything that made the sections too long and with lots of white space.
This should do for now.