StdPatch
StdPatch copied to clipboard
EXCEPTION_ACCESS_VIOLATION
Hello, when I compile my model I get this error which means that a model is too heavy, however with your compiler I can bypass it but it doesn't work I don't understand.
Vertice: 89.161 Edge : 171,974 Faces : 113,079 Triangles: 113,079
Compiling "male_01.qc" ... Output from compiler "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\bin\StdInjector.exe": StudioMdl Patcher 2.3.0 is started. Code by Alexander B. (2010kohtep) special for RED_EYE.
qdir: "c:\users\bkebe\desktop\zékalia as\"
gamedir: "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\"
g_path: "male_01.qc"
Building binary model files...
Working on "male_01.qc"
SMD MODEL male_01_reference.smd
VTA MODEL male_01_01.vta
SMD MODEL casque.smd
SMD MODEL casquette.smd
SMD MODEL kepi.smd
SMD MODEL respirateur.smd
SMD MODEL masque_chirugical.smd
SMD MODEL visiere_haut.smd
SMD MODEL visiere_bas.smd
SMD MODEL nvg_haut.smd
SMD MODEL nvg_bas.smd
SMD MODEL oreillette.smd
SMD MODEL chemise_noir.smd
SMD MODEL chemise_blanche.smd
SMD MODEL gilet.smd
SMD MODEL gilet_2.smd
SMD MODEL poches_gilet.smd
SMD MODEL ptt.smd
SMD MODEL glock.smd
SMD MODEL holster.smd
Exception happened and stdpatch catched it.
Code: 0xC0000005
Module: studiomdl.exe
Base: 0x00A00000
Address (A) - 0x00A13193
Address (R) - 0x00013193
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'lp/zekalia/male_securite_01.mdl'
CROWBAR: Deleted empty temporary compile folder "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models\lp".
... Compiling "male_01.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.74: "C:\Users\bkebe\Desktop\Zékalia AS\male_01.qc" finished.
Dont use SMD for heavy modes. Compiler was patched to work with heavy DMX models mostly.
I have a new error [ ERROR: Too many bone influences per ver
Adjust the weight link cull to 0.25 in Blender Source Tools panel
How do I do it?
At least where?
Thanks
Compiling with Crowbar 0.74: "C:\Users\bkebe\Desktop\Zékalia AS\male_01.qc" ...
Compiling "male_01.qc" ... Output from compiler "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\bin\stdInjector.exe": StudioMdl Patcher 2.3.0 is started. Code by Alexander B. (2010kohtep) special for RED_EYE.
qdir: "c:\users\bkebe\desktop\zékalia as\"
gamedir: "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\"
g_path: "male_01.qc"
Building binary model files...
Working on "male_01.qc"
SMD MODEL male_01_reference.smd
VTA MODEL male_01_01.vta
DMX Model c:\users\bkebe\desktop\zékalia as\casque.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\casque.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\casquette.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\casquette.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\kepi.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\kepi.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\respirateur.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\respirateur.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\masque_chirugical.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\masque_chirugical.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\visiere_haut.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\visiere_haut.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\visiere_bas.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\visiere_bas.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\nvg_haut.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\nvg_haut.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\nvg_bas.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\nvg_bas.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\oreillette.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\oreillette.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\chemise_noir.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\chemise_noir.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\chemise_blanche.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\chemise_blanche.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\gilet.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\gilet.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\gilet_2.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\gilet_2.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\poches_gilet.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\poches_gilet.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\ptt.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\ptt.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\glock.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\glock.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\holster.dmx
DMX Model c:\users\bkebe\desktop\zékalia as\holster.dmx
Exception happened and stdpatch catched it.
Code: 0xC0000005
Module: studiomdl.exe
Base: 0x00300000
Address (A) - 0x00313193
Address (R) - 0x00013193
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'lp/zekalia/male_securite_01.mdl'
CROWBAR: Deleted empty temporary compile folder "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models\lp".
... Compiling "male_01.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.74: "C:\Users\bkebe\Desktop\Zékalia AS\male_01.qc" finished.
same error
EXCEPTION_ACCESS_VIOLATION
What till Kohtep review you case. Please upload model files(dmx+qc)
I didn't understand what I had to download [sorry, I don't speak much English].
Would you like me to send you my files?
Yes
https://mega.nz/file/KTQgHCqY#BiXEW4NBJp6iSOFI5osOjG-z1TuNHQLfXiL5EfYtCB0
I renamed everything to dmx
in qc
First of all, you have too many materials. Stdpatch can increase limit but it is very unstable as material related stuff crashes studiomdl in a lot of cases
and for the EXCEPTION_ACCESS_VIOLATION error, what does this have to do with?
It is caused by having too many materials. As StdPatch by default tries to increase material limit.
Okay, thank you, so if I reduce the materials, that will solve my problem?
Should solve
No worries, I'll give it a try.
249k tris
a lot of bodygroups and lods
under 32 materials
I had a similar error with exception access violation but found the fix. open the stdpatch.ini file and comment out the buffer increase line, not even sure what that does. why is the bone / weight cull not fixed? I have seen a hack for it using a hexeditor, why is that not in this patch?
Hello, I still have the error in question, do you know how to fix it ?