Patrick Stephen

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Great! Thanks for the report. (This is still open, because we still don't support playback)

This would probably need to happen through a new struct tag like "riffSize: $otherField", or maybe you'd just know it's the size of the next field (as that's almost always...

DLS files have been parsed, we just need a structure to parse their instruments into. Idea: ``` type Instrument interface { GetSample(Pitch) Audio } ``` This covers the common instrument...

(I didn't write this bebop implementation, but I am writing a second implementation) There are a number of core differences that justify a different protocol: 1. bebop has `struct`s where...

@cwize1 If you'd like a reference implementation, you may be interested in one I've written that I consider complete: https://github.com/200sc/bebop

@Noofbiz Thank you for the link, it should be very helpful! We'll target this for the next release (3.0), it will probably involve buying a bunch of controllers to manually...

No plan in terms of a timeline, but it'd be good to get mobile support eventually, yes. Due to ease of emulation (and therefore testing) android would probably come before...

@fastfading This is something you're still interested in so I'll go into more depth on the issues with android and ios: Other game engines in Go have solved the issue...

#188 Adds experimental android support. IOS is still not going to come soon; I don't have an IOS device and developing for IOS does not personally interest me, but if...

It's probably defaulting to try to build a darwin desktop target, because there isn't a driver underneath `shiny/driver` that matches gomobile's ios build tags. Until such a driver exists it...