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Scaling via web client is a bit funky with increased Windows OS scaling
At 150% Windows OS scaling I've found that I have to zoom out my Chrome browser on the mudclient page to about 67% to get proper scaling in the game. At 100% Windows OS scaling however the game scales perfectly with default 100% Chrome browser zoom.
related to https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio