godot_ecs
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A direct ecs to low-level server implementation for Godot 4.1
godot_ecs
What if Godot and Bevy got married? Well, you'd get one interesting duo of data driven goodness.
In Development
This crate is not production ready ⚠️
This crate serves as an example, for now, as to how you can use
bevy_ecsas a means to directly interact with Godot through GlobalScope objects like theRenderingServer.
Purpose
This crate provides a code first, ECS approach to game/app development in Godot, taking full advantage of Godot's RenderingServer, PhysicsServer2D, PhysicsServer3D, etc...
Do note, this crate does not plan on providing any in-editor tools for creating pre-made scenes compatible with bevy_ecs, however, it's not outside the realm of possibility.