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> > https://github.com/lshiwjx/2s-AGCN/blob/de1b7e098226682816e5578f31ebd0613477a671/model/agcn.py#L95-L102 > > > > A,PA和A1 > > V是 > > https://github.com/lshiwjx/2s-AGCN/blob/de1b7e098226682816e5578f31ebd0613477a671/model/agcn.py#L95-L102 > > > > A,PA和A1 > > V是多少?谢谢 V 是25个关节点相互之间关联的程度把?我是这样认为的

> > > > https://github.com/lshiwjx/2s-AGCN/blob/de1b7e098226682816e5578f31ebd0613477a671/model/agcn.py#L95-L102 > > > > > > > > A,PA和A1 > > > > > > > > > V是 > > > > > >...

Hello, now I have depth data, how to generate depth map? The depth data is a float, ranging from 0 to 10. If converted to the type of uint16, this...

Hello, now I have depth data, how to generate depth map? The depth data is a float, ranging from 0 to 10. If converted to the type of uint16, this...

Thank you very much! 1、Yes, my scene is not forward facing. The scenes in my data set are shot in all directions. Which configuration files should I modify? 2、In addition,...

Thanks! I will try. I see you mentioned distorted reflection and refraction, is this reconstructed for non-Lambertian objects? Mirrors, water surfaces, things like that. And there's an algorithmic optimization for...

1. I replicated the same effect in the CD dataset, which worked well. But now we're having some trouble with our own datasets. 2. I have tried to use scenes...

Yes! It's a real data set from the website. I'm going to try something similar. That it's difficult to capture inward facing 360 degree scenes with high angular density (so...

thank! I see. But the experimental scenes in real nerf are still curious.

I am very willing to work with you on this work. Is there anything I can do to help speed up the progress of this work?