Joe Clay

Results 99 comments of Joe Clay

`Mesh` is a pretty thin layer over OpenGL buffers at the moment, so it's kinda easy to shoot yourself in the foot with them performance-wise. My recommendations for using them...

Instancing support is now on the `main` branch! It's a bit limited at the moment due to the fact you can't make custom buffers (so you're kinda limited to using...

This definitely does seem like something worth adding (XNA has it via `SpriteEffects`). I'd just need to figure out if there's a way to do it without a breaking change...

All of the functionality listed above is now exposed via the (private) `platform` API - just need to figure out a way of exposing that publicly.

gfx-hal is definitely on my radar (and I'd definitely choose that route over raw Vulkan) - the main blocker for me switching is that I haven't been able to get...

I found an instance of someone getting the same output, and it seems to originate from SDL2: https://github.com/gameprogcpp/code/issues/24 The developer of that project noted that updating SDL2 fixed crashes on...

The version in Homebrew [is apparently 2.0.10](https://formulae.brew.sh/formula/sdl2#default), which is the current SDL version [according to their website](https://www.libsdl.org/download-2.0.php).

Ah, yeah, the window is currently always centered when the game opens - I wouldn't really consider this a bug, as this is the behaviour I'd expect based on the...

When you say that you can't see the window, do you mean that the entire window goes invisible, or just that you can't see the window's frame?