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Godot 3D Character Controller with BHops, air strafing, and old style kinematic movement

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I'm having some trouble with the camera getting 'stuck' at the horizon. I can turn left/right just fine, but while looking up/down the camera stays stuck at the horizon until...

Most games have it such that the net trajectory in the x/z plane is unaffected by slopes, the slope just adjusts the y position. This is how it works in...

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