dnlib
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The pdb generated by dnlib cannot be loaded by unity
When stringHeap is empty, dnlib will skip it, but Unity's mono will force the heap to be read. In this case, the pdb file generated by dnlib will crash when it is loaded by unity.
mono code
Nice find. Can't wait until Unity starts using .NET (Core) instead.
Do you want to send a PR and fix this?
Nice find. Can't wait until Unity starts using .NET (Core) instead.
Do you want to send a PR and fix this?
As far as I know mono won't migrate to net core, they even saying this on their Unity forum, but would be great