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Detect and ignore normal map G channel inversion setups in materials

Open lasa01 opened this issue 4 years ago • 0 comments

If you want to use DirectX-style normal maps in Blender, you usually add in a green channel inversion setup such as this: image Alternatively, an (color) invert node could be used instead of the subtract node.

Since UE already uses DirectX-style normal maps, the exporter should detect and ignore these setups (and not enable the inverted green channel in UE).

lasa01 avatar Jun 19 '21 18:06 lasa01