Rulong Chen(陈汝龙)
Rulong Chen(陈汝龙)
多谢反馈,请问能够提供一个复现demo吗?
> (triage) Looks like this is causing a couple of checks to fail. Could you take a look at those? Sure, done.
> I'd like to understand why the current code isn't working better, added a comment to the issue as well. The main reason here is that once the listener of...
> > Yes, but this is _by design_. > > Otherwise, we'll run out of memory and crash on iOS in particular. Imagine an app that has many routes and...
> This will not actually release memory. > > In the case under test, the image render object is still in the tree holding onto the ui.Image. Actually, the image...
> The point of the live image cache is that if anything in the render tree is still holding a reference to the image, it stays alive and can be...
> Hi @0xZOne Can you please provide a description of the issue you encountered and a [minimal complete reproducible code sample](https://stackoverflow.com/help/minimal-reproducible-example)? > > Thank you done.
> > I can work on a prototype to see if it helps. (I didn't notice the jittering when I tested on iPhone 13 pro, I might need some help...
After a round of investigation, I found that function `nextDrawable` is very time-consuming. When the swiping page is jitter, the time consumption of this function is about 5~15ms. See the...
With the help of the Animation Hitches tool provided by Xcode, we notice that **Vsync is unstable with jumps when a jitter occurs**. This may be the root cause of...