bedrock-clump
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A GPU accelerated program to search the minecraft world for the largest connected clump of layer 5 bedrock
bedrock-clump
A GPU accelerated program to search the Minecraft world for the largest connected clump of top-level bedrock. This is implemented in both CUDA & OpenCL and uses code written by @coolmann24 in their BedrockFinder.
goal
The project has now concluded and the entire y=5 of the Minecraft world has been searched involving 3.6 quadrillion blocks. This took about 300 hours on a modern GPU.
- [x] 0-100K tiles searched
- [x] 100K - 1M tiles searched
- [x] 1M - 10M tiles searched
- [x] 10M - 54M tiles searched
Pictured below is the largest clump of top-level bedrock in Minecraft 1.12 found at X: 21,783,512, Z: -800,011
downloads
universal-v0.1.1 (NVIDIA & AMD)
cuda-v0.1.1 (NVIDIA cards only) (higher performance)
usage
Download the (windows x64 only) binaries from releases or build from source using Cmake.
In command prompt, navigate to the directory containing the executable using cd Downloads\
etc.
Run the executable using clumpFinderCUDA.exe <start> <end>
, where <start>
and <end>
specify the range to be searched.
Both should be between 0 and 54,000,000.
The size and coordinates of the largest clump in your scan area are recorded in recordFile.txt