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 I've managed to get images to display behind a model but I get horrible flickering. Any solution? `while true do Graphics.initBlend() Screen.clear(black) drawScaledImage(menu[menuName].Image.Background, 0, 0, 960, 544) Graphics.termBlend() Graphics.initBlend()...
Noted. Is there a proper way for me to render 3D models on top of 2D images?
Ah. I'll just see if I can branch LPP and make is so that I can change the Z axis.
 Never-mind, rescaling the models for now is easier
ah, thanks. Also, when LPP get's VitaGL will there be fixes for OBJs?
   These UV maps are expecting that the texture is "repeated infinitely" (like PUs in Super Mario 64) so LPP is mapping a wrong part of the texture...
    Confirmed issue
I good idea would be to implement Asynchronous IO like Luvit which really helps with running multiple tasks simultaneously (Like running a for loop while the rest of the code...
Still an issue, I need this dearly for something I'm working on.
> Async Tasks: > Render.loadObject _THE HYPE_