0x8080

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![image](https://user-images.githubusercontent.com/14355117/36639172-263a470e-19c4-11e8-8962-9a720c1e76b0.png) I've managed to get images to display behind a model but I get horrible flickering. Any solution? `while true do Graphics.initBlend() Screen.clear(black) drawScaledImage(menu[menuName].Image.Background, 0, 0, 960, 544) Graphics.termBlend() Graphics.initBlend()...

Noted. Is there a proper way for me to render 3D models on top of 2D images?

Ah. I'll just see if I can branch LPP and make is so that I can change the Z axis.

![image](https://user-images.githubusercontent.com/14355117/36644736-12ca4bc6-1a1c-11e8-96a5-c09e7a5fcf20.png) Never-mind, rescaling the models for now is easier

ah, thanks. Also, when LPP get's VitaGL will there be fixes for OBJs?

![image](https://user-images.githubusercontent.com/14355117/36646169-6206229a-1a31-11e8-9427-38b9459a7fb5.png) ![image](https://user-images.githubusercontent.com/14355117/36646173-68071a46-1a31-11e8-9163-4f10da4d37cd.png) ![image](https://user-images.githubusercontent.com/14355117/36646176-6ead1bca-1a31-11e8-8242-09fd5431201e.png) These UV maps are expecting that the texture is "repeated infinitely" (like PUs in Super Mario 64) so LPP is mapping a wrong part of the texture...

![image](https://user-images.githubusercontent.com/14355117/36646442-a8c2ae4e-1a34-11e8-8c08-ee2fd0995a04.png) ![image](https://user-images.githubusercontent.com/14355117/36646443-ac6ca04a-1a34-11e8-82c8-d6b887f58399.png) ![image](https://user-images.githubusercontent.com/14355117/36646446-b06642be-1a34-11e8-8905-e9a3c717090d.png) ![image](https://user-images.githubusercontent.com/14355117/36646450-b45f8b6e-1a34-11e8-80b8-52a2904b50b4.png) Confirmed issue

I good idea would be to implement Asynchronous IO like Luvit which really helps with running multiple tasks simultaneously (Like running a for loop while the rest of the code...

Still an issue, I need this dearly for something I'm working on.

> Async Tasks: > Render.loadObject _THE HYPE_