Aldin
Aldin
Is this resolved with the latest networking changes made?
It is guaranteed that no player can join before the first server tick happens right? Because otherwise this might cause issues with fallbacks and some of our login checks
Hi, thanks for your pull request. While the solution you provided is correct it has some impact. You might have noticed that the installedTemplates are only available using the provider...
I have to think about this one. I like having more logging in files because when searching for issues you want to have the information together and not enable debug...
> @0utplay , please test fix, just released 10.25.1 Is working again. Thank you!
@HydrolienF it looks like you are not using the correct build task. You have to use `gradlew shadowJar`. This should give you a bigger jar that should work.
Does this happen with a clean restart and deleting the temp folder before starting?
Does it also happen without docker? Can you provide an minimal reproducer?
We are facing a similar issue that is caused by this. BungeeCord has a similar approach of queueing packets that are not allowed in the current state of the player...
Hi, just give me another ping and I will test it :)