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Question about bind points.

Open WutHavUDun opened this issue 2 years ago • 0 comments

Does anyone know if there is a bind point ID for shoulder armor/pauldrons? I was messing with doing some armor vfx and found that the shoulder animates very differently from the pauldon itself, causing the effect to slide around and clip a lot of the time when using the shoulder as the bind point.

For future reference, I would also extend this question to things like coats/tassets/capes, as I assume you would also have a similar issue when trying to add a vfx to say, the very bottom of a coat or something like that.

If anyone knows what these points are or if there is a way I could figure them out that would be much appreciated.

Thanks!

WutHavUDun avatar Jan 31 '23 21:01 WutHavUDun