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Exporting .GLTF to blender and then reimporting a .GLTF model - Nothing happens.

Open Zimmerson opened this issue 3 years ago • 1 comments
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Hi,

I've been trying to replace a model within the VFXEditor. image

As shown above, "Model 3" contains the model I want to export. Nice and easy, I click on "Export" -> "GLTF" and then call it "Cronus Lux Blade Edge" and hit "OK".

I go to blender and import the ".GLTF" file and I have this. image

Fair enough everything is fine. I upscale the mesh and give it a slight tweak to fit the blade better that I want (as shown in the first picture.) I then export the save as a "GlTF Embedded (.gltf) with these settings under the name"Cronus Lux Blade Edge New.gltf".

I then go back to the game and click on "Replace". I choose the ".GLTF" I want and click "OK". image

Here's where the problem is. Upon clicking "OK", nothing happens.

No clue what happens between the export process and the import process to cause this. Thought you might know something I don't.

Zimmerson avatar May 03 '22 11:05 Zimmerson

Worst-case scenario - I'll have to fuck about with the Animation Position to get this to work...

Zimmerson avatar May 03 '22 11:05 Zimmerson